Moved to the freezers and knocked them out decently fast, though I may mess around with the textures a little more later on. Now I’m moving to the shelf items, and starting with the snacks. Got a few modeled, now I just got to texture them and place them in Unreal. So I got a good amount of modeling to do, but it should be pretty fast since it’s all pretty simple items.
Here’s one of a series of clubs I’ve modeled in Maya and textured in Substance Painter. There’s a total of five clubs all based off concept art I found on Pinterest. Need to fix some of the models still but getting close to calling this little side project done. This render was done with Substance’s Iray, it was a test but I’m actually liking it. May use it to do the final renders for all the clubs.
Finished texturing the stuff for the main counter, and started modeling/texturing stuff for the coolers inside. Modeling went fast, so I have a good variety of different drinks that will fill the coolers. Gotta texture a few of them and then place them unreal, and then I’m going to start modeling more shelf items.
Made a lot of progress on the interior of the Gas Station, textured everything on the side counter, and have been working on the stuff for the main counter. Modeled and textured a few little things that were needed such as vents, fire sprinklers, security cams and such. I also messed around with some lighting towards the entrance. So it’s coming along nicely, going to probably start the shelf items once I finish up the counters.
Been working on this research lab for the last couple of weeks, majority of the modeling is done. Been working on texturing and modeling various assets, though I’m trying to knockout texturing. I gotta dirty up the cell where the patient/prisoner is head, add more that will hopefully tell the story better. So I’m going to keep chugging along with this interior, but it’s coming along.
Been working on the interior of the gas station, made some good progress. Started texturing various items such as the pop and icee machines. Re-tweaked the ceiling and wall textures again, and going to add some stuff like the security cams, vents and such to the ceiling. Going to continue texturing stuff, and once that’s done, then I’m going to model stuff for the shelving units.
Making more progress on the gas station, the texture outside are basically done though I may tweak things here and there. But I’m moving into the Gas Station and starting to texture various things like the pop machine, shelving units, and the other stuff. I’m also going to add some more buildings outside soon, but right now I’m focusing on texturing in substance.