It’s been a long time since my last post, but I’ve been keeping busy. I’ve been an interning at Quantum Signal, LLC and now I can finally showcase some of my work. So here’s two vehicles I’ve modeled during my internship. Hopefully I’ll be able to show off some more of my work soon.
Here’s the final renders for my pool table. Overall I’m really happy with how it came out.
Finally finished the Blacksmith house, I’ve been working on for awhile. It was a fun piece I did because I wanted to try doing something a little more stylized. Tried my best to stay as close to the original concept. Overall I’m pretty happy with how this piece came out.
Original concept “Houses for nastolki” by Graym.
Been working on texturing and UVing, and for the most part I’m almost done. Just gotta finish texturing the house and the chimney for the most part.
Been making great progress with the Blacksmith House, started UVing and texturing recently. Overall it’s going pretty fast, and I’ve knocked out a lot of the textures and uvs. Just gotta keep going then I’ll render it out.
A little personal project I’ve been doing in my free time, this sword is based off concept art I found on Pinterest. For the most part I stayed true to the original design, though the hilt area is a little different with the rotation gear. I was a little confused how it worked, but I tried my best to recreate it. I also did a quick texture test too, and tried to come up with a color scheme that works for it.
Original Concept Art: Iron-Fox
Moved to the freezers and knocked them out decently fast, though I may mess around with the textures a little more later on. Now I’m moving to the shelf items, and starting with the snacks. Got a few modeled, now I just got to texture them and place them in Unreal. So I got a good amount of modeling to do, but it should be pretty fast since it’s all pretty simple items.